
Go To Bed
Go To Bed may seem like a simple bedtime simulator, but it quickly turns into a battle of resistance and temptation. Your objective is to fall asleep—but distractions, noises, and eerie events will keep pulling you back to consciousness. The game cleverly turns relaxation into a struggle.
Rest vs. Distraction
Gameplay is built around timing and patience. You try to lie down and fall asleep, but your environment is filled with interruptions—light flickers, strange whispers, or your own imagination. You must resist interacting with them or risk resetting your sleep progress.
- Progress bar shows how close you are to sleep—if it fills, you win.
- Distractions appear randomly and tempt you to react.
- Small choices determine whether you resist or get pulled in.
Atmospheric Gameplay Mechanics
Every visual and sound effect is designed to pull your attention. You might see something in the corner of your eye or hear a door creak. If you respond, your sleep meter drops. Learning when to ignore and when to act becomes key to success in Go To Bed.
Multiple Endings and Challenges
Each session can end in different ways depending on how long you last or what you give in to. The game tracks patterns and adds new types of distractions the more you play, offering long-term depth despite its minimalist premise.
Go To Bed transforms a simple concept into a compelling challenge. By gamifying sleep and layering it with ambient horror, it offers a tense and thought-provoking experience about control, focus, and subconscious fear.